Tag Archives: Sega

Nintendo eShop Downloads (11/28/13) – Mario Sale, Classic SEGA Games

Space Harrier 3D - Title ScreenThe new downloads available this week on the Nintendo eShop should be exciting to fans of classic SEGA games – several of the newest titles include Master System/Genesis hits.

For $5.99, you can download the 3D-enhanced versions of Hang On! and Space Harrier. Along with the stereoscopic effects, Hang On! features tilt-based controls, and Space Harrier adds touch-based controls with an auto-fire option for newcomers.

Additionally, this week’s Virtual Console download - Ninja Gaiden III: The Ancient Ship of Doom can be purchased for $4.99.

eShop Character Sale - Mario

There are some interesting sales on the eShop as well; Shin Megami Tensei IV (Nov. 28-Dec. 2) is just $30 – a steal, considering it is one of my personal-favorite 3DS games of 2013. Several Mario-related games are also marked down (Super Mario Land 2: 6 Golden Coins, Super Mario Bros., Super Mario Bros. 2, and Mario & Donkey Kong: Minis On The Move) until December 5.

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Sonic: Lost World Finds October Release Date

Just a quick release date blurb; yesterday SEGA confirmed the launch date for Sonic: Lost World on both the Nintendo 3DS and Wii U. You can look forward to picking it up on October 13.

(For those keeping track, that’s the day after Pokemon X & Y come out. Sega could have done some nicer things with the timing on this one.)

Exclusive to Nintendo platforms, Sonic: Lost World will feature unique level design on both the 3DS and Wii U versions – even unique among themselves, with the 3DS version being tailored more specifically for the handheld. The game actually look like it plays like Sonic’s version of Super Mario Galaxy, and that’s a very great thing.


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Sonic: Lost World – More Details From Sega

A Sega product page for Sonic: Lost World recently spilled the beans on some of the details regarding the upcoming Sonic title, but it appears Sega has now dedicated a bit more effort into sharing information about the game, with a recent preview posted on IGN. A full list of Wii U & 3DS features as well as commentary from Sonic Team’s Takashi Iizuka after the break.  Continue reading

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Sonic: Lost World – First 3DS Screenshots

I’m not normally in the business of posting a bunch of screenshots, but I decided to change things up a little bit. Sega recently revealed Sonic: Lost World for the Nintendo 3DS and Wii U, including a launch trailer based on the Wii U version. Until now, we haven’t had a look at the handheld port. Sega released some screenshots yesterday, and you can have a look at them after the break.  Continue reading

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Project X Zone Trailer Showcases Capcom Characters

I really haven’t said a lot about Capcom’s upcoming brawler, Project X Zone – but don’t let my lack of reporting on this one lead you astray, because it looks absolutely incredible.

A mash-up between Capcom, Namco Bandai, and SEGA (being developed by MonolithSoft), Project X Zone features a huge roster of heroes and villains found in franchises from all three publishers. There’s a trailer with a spotlight on the Capcom characters after the break.

Continue reading

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Four New Demos Headed to eShop in 2012

Nintendo revealed a lot of juicy 3DS news this week with its latest “Nintendo Direct” video; one of the hottest bits of news relates to the new game demos that will be available on the Nintendo eShop before the end of 2012.

Although specific dates and details were left out, you can count on “trial versions” of the following titles sometime in the next two months:

  • Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?
  • Epic Mickey: Power of Illusion
  • LEGO Lord of the Rings
  • Sonic & All-Stars Racing Transformed

Finally, there will be two different demos for something called “Style Savvy: Trendsetters“. Hrm…probably not my cup o’ tea, but there’s no harm in putting something out there for the ladies.

Note that these are all third-party games; perhaps Nintendo will also release demos for games such as Paper Mario: Sticker Star or Professor Layton & The Miracle Mask?

Again, no specific dates for the demos, but I would guess that they will appear in some sort of organized way…perhaps by the release of the full version? That would mean we should see Adventure Time first, then LEGO LOTR…perhaps the latter two (Epic Mickey Sonic All-Stars Racing) will arrive sometime closer to November.

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Retrospective Review – Shinobi

Shinobi ~ General Information

  • Developed by Griptonite Games and Published by Sega
  • Released on November 15, 2011
  • Current Price: $39.99 (MSRP), $29.99 (Pre-owned @ GameStop.com)
* This retrospective review is based on excerpts from my full review of Shinobi, originally posted on GameFreaks365.com. You can check out the full version of the review there, or continue reading for the summarized “retrospective” version.

Summary ~

… [Shinobi] doesn’t hold back – just like its predecessors, it essentially punishes you for simply choosing to play it, unless you become as skilled as the series’ protagonist (Jiro) himself…[the] over-the-top style is overall very reminiscent of the classic 16-bit side-scrollers found on the Genesis and Super Nintendo…Shinobi also stays true to its predecessors with its fundamental gameplay mechanics, which are quite easy to learn – but as the saying goes, very difficult to master.

…on precision and perfection:

Shinobi constantly judges your performance based on almost every action – from taking any sort of damage (lose some points) to dying (lose a lot of points) or resorting to the use of magic scrolls (lose even more points). If you don’t complete the brutally-challenging stages within the “par times”, you lose points. Basically, Shinobi demands the kind of perfection that just isn’t really seen in modern gaming – and like it or not, the game is actually very fair.

…on the steep learning curve:

Button-mashers beware; the sense of reward that keeps you playing through this game will only come if you really master it – fans of the Shinobi games are familiar with this concept, but the punishing difficulty will likely turn away many of the casual gamers who aren’t as familiar with the relentless challenge of NES/Genesis-era titles.

…on trial-and-error and the idea of perfectionism:

…despite the countless frustrated moments I witnessed in each stage, I couldn’t shake the urge to go back through each stage in the “Free Play” mode to try again for higher scores. Since the game demands perfection for such rewards, there is a lot of trial-and-error involved.

…on “Achievements”:

Shinobi is one of the first 3DS games to prominently feature in-game “Achievements”, which certainly add a lot fo the replay value – particularly if you typically enjoy seeking out all of them. Though many of them require you to be very skilled at the game, there are plenty that almost seem like a “mark of shame” – for instance, the Achievement for using magic scrolls 150 times essentially scolds you for resorting to those abilities so many times.

…on extra content:

Shinobi offers quite a bit of content that extends well beyond the 8- to 10-hour Story Mode. If you choose to tackle the stages on harder difficulty settings, you’ll have to start a New Game – but you can go back any time and play the easier settings in Free Play, regardless. There are also “Challenge Maps” that can be unlocked with the StreetPass functions of the 3DS, or by using some of the Play Coins you’ve collected by walking around with the console in your pocket.

[youtube=http://www.youtube.com/watch?v=oSxGz4s135c&w=469&h=264]…on the overall quality of the game:

 …if you enjoy challenging games – particularly those “old-school” throwbacks or reboots that imitate the game design or fundamentals seen in 8- and 16-bit classics – you will find a lot to like about Shinobi. Fans of the series will definitely appreciate how much the gameplay reflects upon the Shinobi titles from the Sega Genesis. Anyone seeking a solid action title will find it; as well as the flashy visual style, the cheesy-yet-nostalgic techno-rock soundtrack, and the satisfyingly deep amount of bonus content.

Scores ~

Design/Concept: (8/10)
Presentation: (8/10)
Functionality: (7.5/10)
Replay Value: (8/10)

Final Score: 8 out of 10

Sonic All Stars Racing Transformed - WreckItRalph

Wreck-It Ralph, Danica Patrick Featured in Latest Sonic Racing Title

You may have heard that Sonic & All-Stars Racing Transformed is headed to the Nintendo 3DS later this year. In fact, the release date is currently set at October 30.

What you may not have known is that the game will feature two decidedly “odd” characters, perhaps even stranger than some of Sega’s wildest included in the roster.

First, Danica Patrick was confirmed last month, and will likely star in the game as part of a promotional deal – she will apparently race in a Sonic & All-Stars Racing Transformed car during an event on November 3.

Next, the title character from Disney’s upcoming animated film, Wreck-It Ralph, will be included in the racing game. Ralph actually seems like a better fit than Danica Patrick, seeing that he is actually a fictional character, not a real person.

That being said, I am still waiting on footage or screenshots from the 3DS version. If you have located any images of the handheld version, please let me know – obviously the image of Ralph shown above is taken from the console version of the game. What do you think? Will you be picking up Sonic’s latest kart racing title when it drops this October?

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Rhythm Thief Demo Available on eShop; Heroes of Ruin Trial Coming July 5

Quick post; Sega’s Rhythm Thief & The Emperor’s Treasure finally got its promised demo version on the Nintendo eShop last week. Check out the downloadable trial if you’re interested in the quirky rhythm-based game, which has apparently been available in other regions for quite a while. I checked out the demo and will have a full “demo impressions” article posted soon.

In other news, the last 3DS demo promised at this year’s E3 showcase – Heroes of Ruin – has been confirmed to appear on the eShop this Thursday, July 5. It’s the second Square-Enix game coming out this July, and the demo will give you a chance to check it out before it finally comes out on July 17. If you’re looking forward to the multiplayer-based hack-and-slash RPG as much as I am, stay tuned for that demo when it drops later this week – and check back for another “impressions” article once I get some hands-on time.

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Retrospective Review – Sonic Generations

I was looking forward to Sonic Generations for quite a while before it finally came out in November 2011. The mash-up of classic and modern Sonic gameplay sounded pretty slick, and I thought Sonic would finally see the major release that he so desperately needed. Though the console versions were enticing, I was actually the most excited about the 3DS version of Generations: having the game on the go could only be better, right?

  • Developed by Dimps/Sonic Team and Published by Sega; Released on November 22, 2011
  • Current Price: $29.99 (MSRP), $27.99 (Pre-owned @ GameStop.com)

Sadly, Sonic Generations on the Nintendo 3DS wasn’t exactly the same game that was released just a few weeks earlier on the PlayStation 3 and Xbox 360. Where the side-scrolling and 3D platforming gameplay that clashed so impressively in the console versions stood as the most unique aspect of Generations, the handheld version was scaled back a bit, resulting in fewer differences between the Classic and Modern Sonic stages.

I never actually purchased Sonic Generations for the 3DS, as I originally intended – there was a delay that ultimately resulted in the handheld version shipping on November 22nd, 2011…just a few days after Super Mario 3D Land. I was still busy collecting every single Star Coin in Mario’s latest adventure, so I opted out of buying my own copy. Instead, I focused on 3D Land, and just before the release of Mario Kart 7 in December, I borrowed a copy of Generations from a friend. Though I only spent about 10 hours with the game, I had enough time to blast through its Story Mode, play through some of its challenge stages, and explore the surprising amount of content the game had to offer. I might have been disappointed by the limitations, but I was nonetheless satisfied to play a solid Sonic title – one that was much sharper with its fundamentals than many of its recent predecessors.

Concept: (6/10)

As I said, the “slimming-down” of the 3D Sonic stages in this handheld version was very disappointing; the result was still a mix between stages played as Classic Sonic (who felt slower) and Modern Sonic (who felt slightly quicker), but with fewer noticeable differences otherwise.

Functionality: (8/10)

Sonic Generations used the 3D effect of the 3DS pretty well with its special stages, dedicated to collecting the various Chaos Emeralds in the story mode. Also, the added depth generally added that little extra bit of flash to each level. The StreetPass function was used in an interesting way, allowing players to transfer data to each other and unlock new “Challenge Stages”. You could also use Play Coins to unlock these – yet another handy installation of a unique 3DS function.

Presentation: (8.5/10)

The music was what you would expect from a Sonic game, but that was actually pretty refreshing, considering the throwback theme of the game. The classic stages from past Sonic titles were brought back with a lot of detail – they were very accurate to the originals, including the killer whale chase from the first stage of Sonic Adventure.

Replay Value: (7/10)

Sonic Generations wasn’t very long – I finished the Story Mode in just a couple of hours, with most of my time spent re-playing a small handful of tricky stages near the end. On the other hand, there were plenty of extra modes that extended the value of the game a bit – speed runs, challenge stages, etc. The game was also very challenging, so the veteran Sonic players could spend plenty of time trying to earn “S” rankings in each of the various acts (levels).

Reviewer’s Tilt: (+0)

I was very satisfied to have played Sonic Generations, but not necessarily disappointed that I didn’t purchase it, as I was planning before it was delayed. The limitations of the handheld port were a let-down, but overall, the gameplay was still solid – and I thought Generations was one of the better Sonic games I had played in quite some time.

Recommendation: Play

If you typically enjoyed Sonic games – particularly the classic ones from the 16-bit era – Generations was actually a decent game to play on the 3DS. Old-school fans of the Sega mascot could find a lot to appreciate, especially with the Modern Sonic stages being so much less “modern” in the first place. On the other hand, don’t go out and buy Generations unless you can find it for a great price, or you’re sorely hurting for something to do. There isn’t as much substantial content and replay value as you could find in something like 3D Land, which is what ultimately made it so much better in November, as it remains today.

Final Score: 7.3/10