Tag Archives: Capcom

Monster Hunter 3 Ultimate - Banner

Monster Hunter 3 Ultimate – eShop Sale Cuts Price to $20

This week’s Nintendo eShop update includes several new digital downloads, including Scribblenauts Unmasked, FIFA 14 and Star Wars Pinballbut what has me the most excited is the limited-time sale on Capcom’s Monster Hunter 3 Ultimate.

The sale cuts the price of MH3 Ultimate to $19.99, and lasts until 9AM PST on September 22. For those of you keeping track, that’s a 50% price drop from the current GameStop price.

One of 2013′s highest-rated Nintendo 3DS releases; MH3 Ultimate is also one of the only highly-acclaimed games on the handheld that I haven’t really spent a lot of time with. I enjoyed the downloadable demo, but I did not feel like I really got the full experience of the game – and I really wanted to play using the Circle Pad Pro. With this eShop sale, it might even be possible to purchase both MH3U and a Circle Pad Pro for less than the standard price of the game.

Monster Hunter 4

Monster Hunter 4 – Epic New Trailer

Although Capcom has yet to announce Monster Hunter 4 outside of Japan, its September 14 release date is quickly approaching.

Naturally, fans of the series are eagerly awaiting the news of a North American localization, and footage for the game – such as what is shown in this awesome new trailer – makes it pretty tough to argue: Monster Hunter 4 needs to get over here as soon as possible.

Check out the new trailer below:

The CG opening is gorgeous, of course, but even the in-game graphics and animations are stunning. It may not be quite the same phenomenon in America as Japan, but the latest Monster Hunter would sure be nice to see.

Thoughts? Sound off in the comments section!

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Project X Zone Trailer Showcases Capcom Characters

I really haven’t said a lot about Capcom’s upcoming brawler, Project X Zone – but don’t let my lack of reporting on this one lead you astray, because it looks absolutely incredible.

A mash-up between Capcom, Namco Bandai, and SEGA (being developed by MonolithSoft), Project X Zone features a huge roster of heroes and villains found in franchises from all three publishers. There’s a trailer with a spotlight on the Capcom characters after the break.

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Monster Hunter 3 Ultimate - Dragon

Monster Hunter 3 Ultimate Launch Set for March 19

March is looking to be a very, very good month for anyone that owns a Nintendo 3DS.

On top of Pokemon Mystery Dungeon: Gates to Infinity, Castlevania: Lords of Shadow – Mirror of Fate, and Luigi’s Mansion 2: Dark Moon, Capcom confirmed today that Monster Hunter 3: Ultimate will be shipping to North America on March 19.

Monster Hunter isn’t quite the phenomenon in the states that it is in Japan, but I personally know plenty of people who are eagerly looking forward to this one, and I hope to see the 3DS version take advantage of the hardware – beyond just the 3D graphics.

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The Daily 3DS Trailers Report (9/21/12) – TGS Trailers Aplenty

There were plenty of trailers for Nintendo 3DS games shown at the Tokyo Game Show this past week; here is a collection of most of them, including Ace Attorney 5, Monster Hunter 4, and Project X Zone:

Monster Hunter 4 @ TGS 2012 -

Professor Layton vs. Ace Attorney @ TGS 2012 -

Naruto SD Powerful Shippuden @ TGS 2012 -

Project X Zone @ TGS 2012 -

Fantasy Life @ TGS 2012 -

Ace Attorney 5 @ TGS 2012 -

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Monster Hunter 3 Ultimate Coming to 3DS, Wii U Next March

There was a big Monster Hunter announcement being teased for September 13; ironically the same day as Nintendo’s Wii U event in New York City. It wasn’t hard to guess that the series would likely make its first appearance on a Nintendo console since Monster Hunter Tri came to the Wii. It turns out the “educated guessers” were right; Monster Hunter will be coming to the 3DS and Wii U next year.

Fans of the series were hoping for Monster Hunter 4, but instead Capcom confirmed that the new game was Monster Hunter 3 Ultimate.

Monster Hunter 3 Ultimate is the first game with confirmed “cross-play” support; similar to the connection between certain PS3/PS Vita games, the Wii U version of MH3U is compatible with the 3DS version. Data can be transferred to the 3DS version, allowing hardcore Monster Hunter fans to play and make progress on the same save file, even if they aren’t in front of the console.

The Wii U version will support online play, but the 3DS will be limited to local multiplayer. It’s a bummer, certainly…but there is a StreetPass function planned for the game. It will be interesting to see how all of this works out. Hopefully it plays well; Capcom has confirmed that the touch screen will make the 3DS version the “most intuitively controlled game in the series.”

What do you think? Are you interested in playing Monster Hunter 3 Ultimate? I would imagine that the game will be a “money-printer” for both Capcom and Nintendo. Count me in; Capcom has done pretty well with the 3DS so far.

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EX Troopers – No Plans for Western Release

If you were looking forward to playing the crazy-looking Lost Planet spin-off, EX Troopers, I have some pretty heart-breaking news: Capcom’s Christian Svensson responded to a question about an American release, and the answer was more or less, “No.”

“No because EX Troopers isn’t part of the LP series official (thus the difference in name) nor are there plans to bring it Westward at this time.”

[youtube=http://www.youtube.com/watch?v=ooIM4vkE1O8&w=469&h=264]The question he is responding to must have compared this “sub-series” of Lost Planet to the upcoming DmC game for Xbox 360 & PS3; Svensson goes on to set the story straight about the new Devil May Cry:

“…DmC isn’t a sub-series. It’s an origin story.”

There you have it; maybe we would have seen EX Troopers if it wasn’t a slick-looking sub-series. As Nintendo3DSBlog points out, he does say “at this time”, so there could be the smallest trace of hope…but I wouldn’t hold your breath.

Nintendo 3DS Showcase E3 2012

Quick Thoughts – Nintendo’s 3DS Showcase @ E3 2012

I know this is going up a little bit late, but I’d like to share some of my impressions about Nintendo’s 3DS Showcase at this year’s E3 event in Los Angeles. A little bit of time has passed, and now that the dust has started to settle, it is a perfect time to take a moment to reflect on some of the announcements that stood out the most to me. These are just some very quick impressions and comments, but feel free to leave some feedback, and tell me what you think about the following 3DS games from E3 2012:

  • Fire Emblem: Awakening
    The 3DS installment of the popular strategy-RPG franchise is finally coming to America; unfortunately Nintendo waited until after E3 to say anything about it. There were gamers who wanted to see “new” 3DS games that Nintendo promised at this year’s E3, and Fire Emblem: Awakening would have been really nice to see. For now, I’m still in the dark about most of the details regarding the game – all I can see is that the graphics look fantastic, and should really shine with the 3D effects. Will we see multiplayer features or StreetPass functions?
  • Luigi’s Mansion: Dark Moon
    Nintendo revealed some details about the sequel to the Gamecube cult classic, Luigi’s Mansion – first, the official subtitle, “Dark Moon”. There was some gameplay footage shown during the 3DS Showcase, all of which looked amazing – I was particularly intrigued to hear that Luigi’s ghost-hunting exploits will now include multiple mansions, with more of a mission-based game design. I can’t wait to see how this one uses the 3DS to give Luigi the proper game he’s always deserved – Nintendo confirmed a holiday 2012 release during its E3 press conference.
  • Scribblenauts Unlimited
    I was never the biggest Scribblenauts fan, but I thought the concept was interesting – Super Scribblenauts improved on the ideas, and now it appears that Scribblenauts Ultimate has taken Max’s adventure and transformed it into something even bigger. It will be interesting to see if the 3DS and Wii U versions of Scribblenauts Ultimate have any sort of special connectivity – the console version was also announced for simultaneous release later this year.

  • Epic Mickey: Power of Illusion
    I never played the original Epic Mickey, or even Castle of Illusion, the Sega Genesis game that this 3DS title is based on. Regardless, Nintendo brought out Warren Spector during the 3DS Showcase, and that was a big deal: the legendary gaming icon broke down a lot of details about the 2D side-scroller, explaining how it sets itself apart from Epic Mickey 2: Power of Two. Both Power of Illusion and Power of Two are set for a November launch.
  • Paper Mario: Sticker Star
    If there is one game that looks like it should use the 3D effects of the handheld very well, it’s the forthcoming installment of Paper Mario – which was officially dubbed “Sticker Star” during Nintendo’s E3 press conference. The sticker concept was later explained during the 3DS Showcase. Basically, players acquire a variety of stickers throughout the game; some can be used for special attacks in battle, and some can be used to trigger events that transform the environments, which look like cardboard cut-outs. Paper Mario: Sticker Star was also confirmed for a holiday 2012 release, though Nintendo provided no further specifics.
  • Kingdom Hearts: Dream Drop Distance
    Kingdom Hearts: Dream Drop Distance is very close to its North American release date (July 31), but seeing the trailer at E3 made the wait even more excruciating. There wasn’t much information that you would consider “new”, but nonetheless this Square-Enix action/RPG will inevitably go down as one of the biggest 3DS releases in 2012.
  • New Super Mario Bros. 2
    Before E3, I really didn’t care much about New Super Mario Bros. 2 – I had already accepted that I will probably end up buying it, but only because it felt more like an obligation, and because Mario games so rarely disappoint. Still, there was something missing, and I wanted to know more about the game. After the 3DS Showcase, things changed: Nintendo detailed the new features of the upcoming side-scroller, including the incredibly competitive Coin Rush mode (compatible with StreetPass!) and the co-op features (local only, but hopefully we’ll see Download Play). There was a trailer released on eShop after the E3 Showcase, and it gave me a better glimpse of the game – the graphics look nice, and I’m suddenly a lot more excited for the August 19 release. The only question that remains – should I purchase a retail copy, or download the game on the eShop?
  • Castlevania: Lords of Shadow – Mirror of Fate
    If there is any third-party franchise that has consistently impressed on Nintendo handhelds, it is Castlevania. Konami’s classic series enjoyed some great installments on the Game Boy Advance and the original DS; it was only a matter of time before the first 3DS entry was revealed. This actually happened just a few days before E3, but Lords of Shadow – Mirror of Fate, the sequel to 2010′s Lords of Shadow, was formally announced and thoroughly demoed during the 3DS Showcase. I was thrilled to see some gameplay footage; the combination of 2D platforming and the 3D combat from Lords of Shadow looked like a great mix. I was impressed by the quality of the graphics, which use a cel-shading technique along with the art direction from its predecessor. I liked Lords of Shadow quite a bit, and though I’d still like to see a “traditional” Castlevania at some point, I ended up being more excited about this one than any of the first-party 3DS games that were featured during the Showcase.

I will be putting up more substantial posts about all of these games soon, so check 3DStination over the weekend for more details and in-depth analysis as well as opinions about these upcoming Nintendo 3DS games.

Resident Evil The Mercenaries 3D - Banner

Retrospective Review – Resident Evil: The Mercenaries 3D

The 3DS didn’t have a lot of progress in the first few months following its launch, but the month of June brought two highly-anticipated games to the handheld – Ocarina of Time 3D, and Capcom’s Resident Evil: The Mercenaries 3D. On one hand, the Zelda re-make ended up being one the top-selling, highest-rated 3DS games in 2011. On the other, this portable version of the popular Mercenaries Mode from RE4 & RE5…well, it didn’t.

As a fan of Resident Evil 5′s co-op gameplay, Mercenaries, and Versus modes, I was excited to see how the series would transition to the brand-new 3DS. With no other realistic options for game purchases on my new 3DS, I was already finished with Ocarina of Time 3D and ready for something new to play by the end of June, so I picked up a copy of The Mercenaries 3D on launch day. I didn’t think I could go wrong with a handheld version of the mode that I enjoyed quite a bit in RE4 and RE5 – I even went through RE5′s co-op campaign half a dozen times with a friend, and played quite a bit of its Versus multiplayer mode.
Unfortunately, it only took about ten minutes of playing The Mercenaries 3D to feel like Capcom had obviously released the game as a “test run” for both the capabilities of the 3DS and the interest from “core” gamers, probably related to the upcoming release of RE: Revelations. This spin-off looked like it could have been one of the better games released in the early months of the 3DS; instead, it took too many liberties with the hardware, and the result was hardly worth the $40 price.
In hindsight, Mercenaries 3D would have been absolutely fine…if it were never released for $40, and instead packaged alongside Raid Mode in RE: Revelations.
There were a decent number of missions to play through, but the game was set up so that you played them in chunks, and you were forced to earn certain ratings on each set of missions before you could make any progress. There were a few stages where this caused me a lot of issues, and I ended up going through a lot of trial and error before seeing what was next: the same maps, with the same enemies, all back for more. It got pretty tiring, though I will admit that my lack of entertainment sources at the time made it pretty hard for me to complain.
The basic controls and mechanics of RE4 & RE5 were translated very well and worked nicely on the 3DS – surprisingly well, actually. I felt very comfortable moving around while aiming in first-person, or sprinting around and avoiding enemies in third-person…just as I would if I had an Xbox 360 or PS3 controller in my hands. Even the 3D effects were pretty solid – I mentioned Ocarina of Time 3D at the start of this article; while that game was obviously much better than The Mercenaries 3D, I felt like Capcom’s game pulled off the 3D effects more comfortably.
On the other hand, the overall quality of the visuals was pretty low – the textures, character models, maps, animations, and special effects were all taken from the console versions of Mercenaries Mode. It’s pretty clear that Capcom didn’t put much polish into this one before it was shipped to retailers; even the sound quality was lacking. To make this worse, the volume of the game seemed particularly loud, so the result was a lot of crackling gunshots and the accompanying splatter of zombie brains. These things do not sound great normally, but take the quality down a few notches, and it was even more bothersome.
What is interesting is that Resident Evil: Revelations eventually looked a lot better and played much smoother than The Mercenaries 3D, which makes the game even less impressive in hindsight. The ultimate kick-in-the-shins came from the terribly short demo of Resident Evil: Revelations. Capcom boasted this feature of The Mercenaries 3D for quite a while before launch, and provided roughly 2-3 minutes of play time, with roughly the same number of enemies to encounter.
Even the roster of characters wasn’t very exciting; all the content in Mercenaries 3D was recycled, making the “leftovers” feel even more stale.
Conclusion & Recommendation
When Resident Evil: The Mercenaries 3D came out, it only took a few hours before I regretted making the $40 purchase. Don’t buy it: even with the current pre-owned price ($19.99 @ GameStop.com), I would advise against the purchase unless you are seriously dedicated to the franchise (and you’ve already finished Revelations), or you are really getting desperate for a shooter on the handheld (and, again, you have finished the much-better RE: Revelations).
I’ve done a lot of complaining, but I didn’t actually walk away from The Mercenaries 3D completely unimpressed: instead, I was frustrated about the price the entire time, and wondered why Capcom didn’t cut the price in half before launch. I would have even been satisfied with a $10-15 download on the eShop. Ultimately I didn’t give up on the series, and earlier this year the publisher proved that it had bigger plans after all – Revelations was nothing like Mercenaries 3D, and stands as one of 2012′s top 3DS titles.
Critique & Scores
  • Concept: (5/10) The Mercenaries 3D was basically a slimmed-down, portable-friendly version of RE4/RE5′s Mercenaries Mode. Unfortunately, Mercenaries was free in those games – and it costs $40 for the 3DS, which is entirely too much.
  • Presentation: (6/10) Though it didn’t look awful by any means, Mercenaries 3D was also not spectacular to look at. The grainy quality of the visuals made the low-res textures look messy, and the game could have used a lot of polish, from both the graphics and the sound quality.
  • Functionality: (6.5/10) Resident Evil: The Mercenaries 3D actually did a solid job of translating the controls from RE4/RE5, and felt very comfortable to play. I personally enjoyed the 3D effects in this game more than Ocarina of Time 3D, but there were some design decisions I really didn’t like – the inability to erase the cartridge data, more than anything. Lame move, Capcom.
  • Replay Value: (5.5/10) Although the single-player experience got repetitive pretty quickly, playing Mercenaries 3D with a fellow 3DS owner is just as entertaining as playing co-op with a buddy through Xbox Live or PlayStation Network. Unfortunately, there just isn’t a lot of content to explore.
  • Reviewer’s Tilt: (+0) When the game originally came out, I was more forgiving of its lack of content, but something like The Mercenaries 3D would be an insult to 3DS owners now – and it really felt that way last summer. I just couldn’t get over the price; setting the proper price is important, and fans could have actually gotten some value out of this game if it was within reason.
  • Final Score: 5.8/10